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RESUME

Mark Perry

Phone: 425 439 4240

     

Portfolio:  https://www.markallenperry.com/

LinkedIn: https://www.linkedin.com/in/mark-perry-80442a76/

Email: markallenperry@protonmail.com

 

Equipped with a diverse and comprehensive skill set encompassing management, design, and development, I am enthusiastic about utilizing my abilities to contribute to the growth and achievements of your team in any role necessary.

 

Summary:

* AAA Experience, Agile Scrum Methodologies, Mobile App Dev, E-commerce, ADO, SmartSheet, Jira, Confluence.

* Over 20 years of experience in product management, project management, sales, and sales management.

* Over 20 years of experience in future prospects, employee management, communication, and training.

* Over 20 years of experience in negotiating, influencing, analytical work, supply chain, and team leadership.

* Completed: Bachelor of Science in Game Art and Design at Art Institute of Pittsburgh from 2008 to 2014.

 

Professional Experience:

 

Senior Producer:

Dubit | Location: United Kingdom, Leeds (2023 - Contract Complete) · Remote

* Leading development by coordinating teams like design, art, and programming.

* Managing project timelines to ensure timely game releases.

* Overseeing budget, expense tracking, and financial forecasting.

* Ensuring the end product aligns with the initial creative vision.

* Conducting regular meetings to track progress and solve issues.

* Optimizing resource allocation for team performance.

* Conducting quality assurance to maintain high standards.

* Serving as primary contact for external entities.

* Identifying and mitigating potential project risks.

* Fostering a productive work environment and resolving conflicts.

* Refining production methods to improve efficiency.

* Ensuring project compliance with industry standards.

* Engaging in post-release analysis for future improvements.

* Collaborating with marketing for effective game promotions.

* Mentoring junior production team members for skills development.

 

As a Senior Producer in the video game industry, I bring robust leadership and extensive project management skills to steer high-caliber game development projects from conception to release. I excel at coordinating diverse teams, such as design, art, programming, and marketing, to ensure a unified approach towards our creative vision. I am adept at managing project timelines, overseeing budget allocation, and conducting regular progress meetings, guaranteeing the successful and timely launch of our gaming content. My role also involves maintaining an open line of communication with external entities such as publishers and licensors.

 

Emphasizing quality and efficiency, I employ robust resource management strategies and rigorous quality assurance practices to ensure the delivery of top-tier gaming experiences. With a keen eye for potential risks, I take proactive measures to mitigate any issues that could impact project timelines or quality. Additionally, I foster a productive work environment and offer mentorship to junior production team members, thereby cultivating a talented, motivated team. Continual process refinement for enhanced efficiency and a commitment to industry standards compliance underscore my production methodologies. Post-release analysis to inform future projects and collaboration with marketing teams to optimize game promotions further define my multifaceted role as a Senior Producer.


 

Producer:

343 Industries, Halo AAA | Location: Redmond, WA, (2022 - 2023)

* Producer Scrum cycle: backlog refinement, roadmap planning, kickoffs, sprint planning &

* Sprint execution, standups, reviews, retrospectives, and continuous improvement.

* Oversee production for multidisciplinary efforts across entire projects, global collaboration.

* Define and maintain project roadmaps, milestones, and deliverables for product lifecycle.

* Drive the completion of goals, facilitate communication, organization, employee management. 

* Remove blockers across subject areas in collaboration with other teams and project pipelines.

* Supported cinematics, community, design, in-game, consumer products, website, and franchise teams.

* Supported the AAA title: Halo Infinite, live game service for Lone Wolves & Winter Update. 

 

As a Producer, I would be responsible for a wide range of tasks including game asset production, advertising, pipeline management, stakeholder communication, and scrum methodology implementation. This would involve working closely with other teams such as design, systems, and development to plan and execute sprints, unblocking technical and other pipeline issues, and ensuring quality of work and meeting deadlines.

Additionally, I would oversee the production of various videos such as trailers, teasers, stingers, overviews, VIADOC, maps, chase item shorts, and press kits. I supported the Halo-Waypoint, Esports, consumer products, and the Paramount TV show Halo. I would also be responsible for in-game and social media assets, and addressing future dependency requirements. To successfully perform these responsibilities, I would need to build bridges across company verticals to solve resourcing issues and maintain open communication channels with stakeholders. I would be expected to use various software tools such as Figma, ADO, Confluence, SmartSheet, Photoshop, WordPress, Perforce, and Unreal Engine to execute my tasks efficiently. In addition to managing the pipeline and stakeholder expectations, I actively participate in critical company meetings, including those with the engineering and creative development teams, as well as with senior leadership for decision-making purposes, while also stepping in to tackle urgent issues as they arise.

 

Product Owner, Member, Manager:

Witches Ond Warlock llc | Location: Mill Creek, WA, (2019 - 2022) 

* Producing, planning, organizing, scheduling, tracking, and communication with stakeholders.

* Create, publish, update, maintain a variety of content, resolving pipeline complications.

* Managing overseas contracted workers, and development product life cycle, outsourcing.

* Strong project and people leadership skills to align priorities and build predictability.

 

As a Product Owner at Witches Ond Warlock llc, I was responsible for orchestrating work across multiple departments including art, design, and engineering, as well as managing worldwide contracting efforts. I collaborated closely with team leads, producers, directors, and stakeholders to ensure alignment of priorities and facilitate successful project execution.

My strong organizational skills, effective communication, dependency awareness, and strategic business acumen allowed me to successfully manage multiple concurrent projects and drive them to completion within defined timelines and budgets. As a self-motivated individual, I took the initiative to navigate through ambiguous situations and provided clarity to teams and stakeholders.

In my role, I continuously monitored project progress, analyzed metrics, and collected feedback from stakeholders to make informed decisions and prioritize features that aligned with business goals. I worked closely with the development team to ensure that the product backlog was up-to-date and that work was aligned with the product vision. Additionally, I ensured that the team had the resources and support they needed to complete their tasks, and I actively sought out opportunities to improve processes and drive efficiencies.


 

Senior Production Manager:

Car Toys Inc | Location: Lynnwood, WA (2018 - 2020)

* Successfully managing thirty employees requires effective leadership, clear communication, and strong organizational skills.

* Overseeing the production process to ensure efficient and timely production of products within budget, while also focusing on maintaining high-quality standards.

* Planning and scheduling production activities, setting targets, and developing schedules that align with customer demands and business objectives.

* Managing resources by coordinating with various departments, overseeing inventory levels, and maintaining effective supply chains to ensure smooth production operations.

* Implementing rigorous quality control measures, establishing inspection processes, and continuously monitoring production to meet and exceed the required standards.

 

As a Senior Production Manager, I possess extensive experience and expertise in managing and overseeing all aspects of production within an organization. My primary responsibility is to lead and coordinate teams, ensuring efficient workflow, meeting production goals, and maintaining high-quality standards. In this role, I play a strategic part in driving operational efficiency, optimizing resources, managing budgets, and implementing best practices to maximize productivity and profitability. Additionally, I am actively involved in decision-making processes, collaborating with cross-functional teams, and providing leadership and mentorship to junior production staff.

 

In addition to my aforementioned responsibilities, I have recently taken on a significant role in managing the operations of the third largest store within our 48-store franchise. As the Senior Production Manager, I coordinate the activities of the store's teams, and ensure smooth operations to meet customer demands. By leveraging my experience and expertise, I strive to optimize the store's productivity, maintain high-quality standards, and contribute to its overall success within the franchise.


 

Production Manager:

Car Toys Inc | Location: Bellevue, WA (2016 - 2018)

* Oversee the production process to ensure efficient and timely production of products within budget.

* Plan and schedule production activities, set targets, and develop schedules to meet customer demands.

* Manage resources by coordinating with various departments, inventory, and maintaining supply chains.

* Implement quality control, establish inspection processes, and monitor production to meet required standards.

* Drive cost-effective production, optimizing resource utilization, implementing efficient production techniques.

As a Production Manager, my primary responsibility is to oversee the production process within the company. I played a crucial role in ensuring that products are produced efficiently, on time, and within budget. Firstly, I am involved in planning and scheduling, creating production plans, setting targets, running the team, and developing schedules to meet customer demands and corporate profits. I coordinate with various departments to ensure the availability of materials, equipment, and personnel needed for production. Quality control is also a key responsibility, where I implement measures to ensure our products meet required standards.

Cost management is another priority for me, striving for cost-effective production by optimizing resource utilization and implementing efficient techniques. I constantly evaluate production processes to identify opportunities for improvement and drive continuous enhancement by analyzing data, identifying bottlenecks, and implementing measures to enhance productivity. Additionally, team management is crucial, where I lead and manage a team of production staff and sales staff, providing guidance, training, and support, while promoting a positive work environment.

 

Digital Media Producer, Member, Manager:

Twisted Wit Studios llc | Location: Fort Myers, FL, (2016 - 2019)

* Producing, planning, organizing, scheduling, tracking, and communication with stakeholders.

* Create, publish, update, maintain a variety of content, resolving pipeline complications.

* Managing overseas contracted workers, and development product life cycle, outsourcing.

* Strong project and people leadership skills to align priorities and build predictability.

* Planning, organizing, scheduling, tracking, and communication with client management sys

* Create, publish, update, and maintain web/application content.

* Special effects, animation, or other visual images using mobile applications.

* Videos, computers, computer games, videos, and commercial advertising.

* Augmented Reality with 3DsMax, Vuforia and Unity.

* Adobe products, Indesign, Photoshop, Illustrator, Dreamweaver, Figma.

* Special effects, animation, or other visual images using mobile applications

* Video,computers, or other electronic tools within multimedia for utilization in products

* Creations, including but not limited to: computer games, videos, and commercial advertising.

 

As a Digital Media Producer at Twisted Wit Studios, I was responsible for overseeing the entire content creation process from start to finish. I honed my project management skills by leading teams and aligning priorities to ensure a smooth workflow. With a sharp eye for detail, I created stunning visuals and engaging content that kept our clients coming back for more. From special effects to animation and augmented reality, I leverage my skills with a variety of tools including Adobe products, 3DsMax, Vuforia, and Unity. With a passion for creativity and a commitment to excellence, I was able to bring a unique perspective to every project, resulting in highly successful and memorable digital experiences.



 

Leads Producer:

First Family Insurance llc | Location: Fort Myers, FL, (2012 - 2014)

* Produced leads and managed lead generation, lead development, product sales, team lead.

* SaaS Marketplace products, CRM management, Linux OS, FreePBX SIP Server, Python.  

* Developing business, closing contracts, and mitigating pipeline problems, manager of 13.

 

As a Leads Producer at First Family Insurance, I spearheaded the production and management of high-quality leads, ensuring successful lead generation and development while maximizing product sales. I led a team of 13 professionals and implemented a results-oriented approach to mitigate pipeline problems, close contracts, and develop new business opportunities.

 

In this role of Leads Producer, I also gained expertise in CRM management, Linux OS, FreePBX SIP Server, and Python programming. My technical skills allowed me to develop innovative solutions to complex challenges, streamlining operations and improving productivity.


 

Chief Executive Officer, Member, Manager:

SNM Studios Inc | Location: Naples, FL, (2012 - 2013)

* Led the company in making strategic business decisions, optimizing operations, and allocating resources.

* Supervised the development of high-quality, prototype projects, ensuring timely delivery and risk mitigation.

* Successfully managed game production, from ideation to launch, while handling business responsibilities.

* Efficiently managed a team of contracted workers and spearheaded the development of product life cycles.

 

As Chief Executive Officer, I was responsible for making major corporate decisions and managing the operations and resources of the company. I supervised many projects and influenced effective delivery while mitigating risks. In addition, I managed the game production pipeline and handled various business responsibilities, including managing contracted workers and overseeing the development of product life cycles.


 

Project Manager:

City Mattress Inc | Location: Bonita Beach, FL,  (2010 - 2012)

* Project Manager, team leader, resource development, manager of 30 employees.

* Managing freight processes and developing more effective supply chain processing.

* Produced 27% more freight intake with the same budget and square footage.

 

As a Project Manager at City Mattress Inc, I led a team of 30 employees and developed resources to optimize operations. By managing freight processes and implementing more efficient supply chain processing.


 

Listing Producer:

ISold It on eBay llc | Location: Naples, FL, (2008 - 2010)

* SaaS Marketplace products, Project manager,  manager of 15,

* Organization of production, engineering, research, marketing, and business development. 

* Managed a fast-paced team environment and managed multiple competing priorities.

 

As a Listing Producer at ISold It on eBay LLC, I led a team of 15 and successfully managed a fast-paced work environment with multiple competing priorities. I excelled at removing pipeline stumbling blocks and skillfully organized production, engineering, research, marketing, and business development efforts to streamline operations and boost productivity.


 

Member, Manager:

907 Clothing Company llc | Location: Anchorage, AK, (2007 - 2008)

* Allocating and managing staff resources according to changing needs.

* Negotiating with suppliers, designers, and overcoming pipeline obstacles.

* Proactively create, maintain, and carry out overall project plans containing all milestones.

 

As a Member, Manager at 907 Clothing Company LLC, I excelled at allocating and managing staff resources to meet changing demands, negotiating with suppliers and designers to overcome pipeline obstacles, and proactively creating and executing comprehensive project plans that accounted for all milestones.


 

Member, Manager:

907 Beverage Distributors llc | Location: Anchorage, AK, (2007 - 2008

* Allocating and managing staff resources according to changing needs.

* Negotiating with suppliers, designers, and overcoming pipeline obstacles.

* Proactively create, maintain, and carry out overall project plans containing all milestones.

* Lean Six Sigma ideology, Ecommerce, Website design, coordinated delivery.

* Generated leads for distribution, contracts, shipping, supply chain.

* Monitoring the quality, quantity, cost and efficiency of beverages.

* Coordinating the order cycle and associated information systems.

* Analyzing data to monitor performance, plan improvements and demand.

* Allocating and managing staff resources according to changing needs.

* Negotiating with customers and suppliers.

* Developing business, getting contracts, fixing problems and producing solutions.

* 907 Beverage Distributors was the sole supplier of Roaring Lion in Alaska.

 

As a Member, Manager, I allocated and managed staff resources to meet changing needs and overcame pipeline obstacles through negotiations with suppliers and designers. I proactively created, maintained, and carried out overall project plans that contained all milestones, utilizing Lean Six Sigma ideology, Ecommerce, and website design, as well as coordinating delivery and generating leads for distribution, contracts, shipping, and supply chain. I monitored the quality, quantity, cost, and efficiency of beverages, coordinated the order cycle and associated information systems, and analyzed data to monitor performance, plan improvements, and forecast demand. I also negotiated with customers and suppliers, developed new business, secured contracts, and produced solutions to problems.


 

Director of Operations, Member, Manager:

907 Auto Sports Inc | Location: Anchorage, AK, (2006 - 2008)

* Execute projects and ensure employees are completing goals.

* Assemble and oversee the team, manage the production schedule of projects.

* Ensuring that all the moving parts connect & promote the success of the company.

* Agile ideology, Web design, Ecommerce, pickup and delivery integration

* Manage employees and all daily operations of retail location and installation center

* Designed, Built and wired sound room with low voltage switching system

* Maintain up to date marketing ideas and client relations, supply chain

* Monitor employee installations with hands on training and constant supervision

 

As Director of Operations, I executed projects and ensured employees completed their goals while assembling and overseeing the team and managing production schedules. I ensured that all moving parts connected and promoted the company's success, utilizing agile ideology, web design, ecommerce, and pickup and delivery integration. I managed employees and daily operations at the retail location and installation center, designed and built a sound room with a low voltage switching system, and maintained up-to-date marketing ideas and client relations. Additionally, I monitored employee installations with hands-on training and constant supervision, and oversaw the supply chain.


 

Project Manager, Managing Sales Producer:

Pyramid Audio Sound Inc | Location: Anchorage, AK, (2001 - 2006)

* Managed projects, manager of 10, merchandising, vendor negotiation, and supply chain.

* Managed employees, daily operations, produced team sales to hit company goals.

* Creating business, closing contracts, fixing pipeline problems and producing solutions.

 

As a Project Manager and Managing Sales Producer at Pyramid Audio Sound Inc, I led a team of 10 employees to successful project completion while driving team sales to meet company goals. I also demonstrated my business acumen by negotiating with vendors and managing the supply chain to keep projects on track. My problem-solving skills enabled me to address pipeline issues and produce effective solutions that contributed to the success of the company.


 

Education:

 

Completed, Bachelor of Science, in Game Art and Design:

Location: The Art Institute of Pittsburgh online (2008 - 2014):

Advanced Game Production Team, Project Management for Game Art & Design, Advanced Game Prototyping, Game Production Team, Advanced Level Design, Interactive Game Prototyping, Game Design & Game Play, Animation Layout & Scene Design, 3D Scripting, Computer 3d Modeling & Animation, 3D Camera & Lighting Techniques, Interface Design, Adv. Character Animation, Designing Interior Spaces & Worlds, 3D Modeling & Animation, Digital Storytelling, Level Design, Game Programming.  All 50 Courses | Unofficial Transcripts

 

Business Administration, Management and Operations:

Location: University of Anchorage, Alaska (1996 - 1997)

 

GES341: Oracle SQL and PL/SQL + Python Developer + Java Programmer - 375 hours:

Location: South Seattle College (2020 - 2021)


 

Production support for published game live service, shipped seasons & events:

* Halo Infinite, Esports Hall of Champions | Halo World Championship, 2022

* Halo Infinite, Winter Update Season, (Steam, Xbox, PC), (2022 - 2023)

* Halo Infinite, December Update Event, (Steam, Xbox, PC), 2022

* Halo Infinite, Winter Contingency 2 Event, (Steam, Xbox, PC), 2022

* Halo Infinite, Joint Fire Event, (Steam, Xbox, PC), (2022 - 2023)

* Halo Infinite, Winter Contention, (Steam, Xbox, PC), (2022 - 2023)

* Halo Infinite, the Yappening Event, (Steam, Xbox, PC), 2022

 

Production support for published videos, website content, and social media: 

* Halo Infinite & Halo: Reach Prosthetic Sleeve Designs

* Halo TV Series Season 2

* Halo Waypoint website production and implementation

* Halo social media support: Twitter@Halo  |  Instagram@Halo  |  YouTube@Halo 

 

Published independent titles and applications:

* Unity: Desert Axe: High Noon, 2023

* Unity: Deep Zero, Google Play, 2014

* Unity: Apple Toss Freemium, Google Play, 2015

* Unity: 3d Sample User Interface, Google Play, 2015

* Unity: Augmented Reality with Unity and Vuforia, 2016

* UDK: Unreal Engine 3 Level Design, PC, 2014

* UE5: Unreal Engine 5 Cinematic short, 2023

* Flash Pro: Helicopter Tactical Rescue Squad, 2012

* Flash Pro: Feedin’ Time, 2012

* Flash Pro: TV with Custom User Interface Design, 2012

* Figma: Tasty Recipes Application, 2020

* Figma: Witches Ond Warlocks™ | Figma Mobile App, 2021


 

Certifications & training, (2011 - 2022): 

Linkedin: https://www.linkedin.com/in/mark-perry-80442a76/details/certifications/

* Unity Certified User: Programmer, Aug 2020

* Microsoft MTA 98-381 Introduction to Programming Using Python, Aug 2020

* Microsoft MTA 98-365 Windows 2016 Server Administration, July 2020

* Microsoft MTA 98-349 Windows Operating Systems, June 2020

* Microsoft MTA 98-366 Windows Networking, June 2020

* Microsoft MTA 98-367 Windows Security, June 2020

* Udemy - Complete Linux Training Course, May 2020 - 29.5 hours

* Udemy - Learn C++ for Game Development, Dec 2022 - 12.5 hours

* Udemy - Python 3 Programming Masterclass, July 2020 - 56.5 hours

* Udemy - Smartsheet Project Management, May 2022 - 4.5 hours

* Udemy - The Complete Sketch 5 Course - Design Apps, July 2020 - 15.5 hours

* Udemy - The Complete Cyber Security Course : Hackers Exposed, April 2020 - 12 hours

* Udemy - The Complete Cyber Security Course : Network Security, July 2020 - 12.5 hours

* Udemy - Figma UI/UX Design Essential Training, April 2020 - 4 hours

* Udemy - Azure DevOps Fundamentals, May 2022 - 3.5 hours

* Udemy - Working with Binary Data in Python 3, May 2021 - 1.5 hours

* Udemy - Master Sort & Search Algorithms Python 3, April 2021 - 4 hours

* Udemy - Definitive course on Speed Reading, April 2020, - 2 hours

* Udemy - Wireframing with Balsamiq, March 2020 - 1 hour

* Udemy - Complete Windows Server 2016 Administration Course, July 2020 - 14 hours

* Udemy - Complete Oracle SQL Certification Course, Sep 2020 - 16.5 hours

* Udemy - Complete Foundation Stock Trading Course., Sep 2020 - 9.5 hours

* Udemy -  Unreal Engine 5 - Learn to Create Professional Cinematics, April 2023 - 2.5 hours

* Udemy -  Unreal Engine 5 - Realistic Environment Design, April 2023 - 4.5 hours

* Udemy -  How to create a movie in Unreal Engine 5, April 2023 - 2.5 hours

* Udemy - Scrum for Beginners + Scrum Master Certification Preparation, April 2023 - 12.5 hours

* Udemy - Learn JIRA with real-world examples (+Confluence bonus), April 2023 - 11.5 hours

* Udemy - Options Trading for Rookies: Understand Options Completely, Sep 2020 - 2.5 hours

* Lynda - Learning Virtual-box, July 2020

* Lynda - CompTIA Security+ (SYO-601) Cert Prep: 1 Threats, Attacks, July 2020

* Lynda - CompTIA Security+ (SYO-601) Cert Prep: 2 Secure Code Design and Implementation

* Lynda - Cybersecurity with Cloud Computing, July 2020

* Lynda - SSCP Cert Prep: The Basics, Aug 2020

* Lynda - SSCP Cert Prep: 1 Access Controls, Aug 2020

* Lynda - SSCP Cert Prep: 2 Security Operations and Administration, Sep 2020

* Lynda - SSCP Cert Prep: 3 Risk Identification, Monitoring,& Analysis, Sep 2020

* Lynda - SSCP Cert Prep: 4 Incident Response and Recovery, Sep 2020

* Lynda - SSCP Cert Prep: 5 Cryptography, Sep 2020

* Lynda - SSCP Cert Prep: 6 Networks and Communications Security, Sep 2020

* Lynda - SSCP Cert Prep: 7 Systems and Application Security, Sep 2020

* Lynda - Cert Prep: Unity UI and 2D Games, Aug 2020

* Lynda - Cert Prep: Unity Scripting and Publishing, Aug 2020

* Lynda - Cert Prep: Unity Materials and Lighting, Aug 2020

* Lynda - Cert Prep: Unity Fundamentals, Aug 2020

* Lynda - Cert Prep: Unity Audio and Effects, Aug 2020

* Lynda - Programming Foundations: Web Security, July 2020

* Pluralsight - Pushing Your C# Skills Beyond the Basics in Unity, June 2016

* Pluralsight - Quick Start to After Effects: Volume 1, February 2016

* Pluralsight - Becoming a .NET Developer, October 2015

* Pluralsight - Creating UI Elements for Games in Unity, October 2015

* Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 5, February 2014

* Digital Tutors - Your First Day with Oculus Rift in Unity, November 2013

* Digital Tutors - Tips and Tricks in Adobe Flash Pro, November 2013

* Digital Tutors - Creating User Feedback in Unity, October 2013

* Digital Tutors - Beginner's Guide to Unity, August 2012

* Digital Tutors - Melee Weapon Systems in Unity August 2012

* Digital Tutors - New Features in Unity "3.5", August 2012

* Digital Tutors - Getting Started with UVs in Maya 2011, May 2012

* Digital Tutors - Beginner's Guide to Animation in Maya, May 2012

* Digital Tutors - Unity Mobile Game Development: Player Functionality, March 2012

* Digital Tutors - Unity Mobile Game Development: Final Assembly, March 2012

* Digital Tutors - Introduction to Scripting in Unity, February 2012

* Digital Tutors - Introduction to Motion Capture in Motionbuilder, June 2011

* Digital Tutors - Building Websites with Adobe Dreamweaver 8, May 2011

* Digital Tutors - Introduction to Motion-builder 2009, May 2011

* Digital Tutors - Getting Started with the Freeform Modeling Tools in 3ds Max, May 2011

* Digital Tutors - Introduction to Physics in Motionbuilder, May 2011

* Digital Tutors - Getting Started with the Graphite Modeling Tools in 3ds Max, May 2011

* Digital Tutors - Introduction to Unity, August 2012



 

Skills:

Media Producer, Project Planning, Product Development, Process Improvement, Program Management, Production Management, Senior Management, Leadership, Strategic Planning, Event Planning, Problem Solving, Communication, Team Building, Requirements Gathering, Video Production, Team Building, Business Planning, Staff Development, Business Strategy, New Business Development, Institutional Knowledge, SaaS, Organizational Development,  Stakeholder Negotiation, Agile Scrum Methodology, Game Development, Game Design, Prototypes, Graphic Design, Advertising, Film Production, Confluence, Azure DevOps, Smartsheet, Jira, WordPress, Unreal Engine, Unity, Android, ChatGPT, Midjourney, AI Utilization, Figma, AudoDesk 3Ds Max, Maya, Mudbox, Motionbuilder, Sketchbook, Blender, Affinity Photo, Affinity Designer, Affinity Publisher, Adobe Photoshop, Illustrator, Flash Pro, Dreamweaver, After Effects, InDesign, Premiere Pro, Tumult Hype,  Microsoft OS, Visual Studio, Microsoft Office, Teams, Zoom, Google Meet, Skype, GoToMeeting, Slack, Discord, Apple OS, IOS, iMovie, C#, Linux OS,  Python, Pycharm, Rider, WebGL, GitHub, and more.


 

Recommendations, 29 AAA Industry Professionals: https://www.linkedin.com/in/mark-perry-80442a76/details/recommendations/write/


 

Recommendation: Tiana Los | AAA Sr. Experience Design Manager at 343 Industries:

I was a Design Manager when working with Mark Perry in the Producer role at 343 Industries. I highly recommend Mark to any organization. The team could rely on Mark to remove blockers, and he consistently went above and beyond - even coordinating with IT and setting up a render farm to expedite future projects. Mark did all of this without being asked and handled it in addition to his growing workload. He produced Design projects from websites to video work, social media assets, 3d projects, esports, Diversity and Inclusion efforts, and much more. Our team worked with nearly every team across the studio, and Mark built connections and opportunities. In his time at 343, Mark set the team up for success, which enabled us to chase new and exciting creative ideas. 

 

Mark’s proactivity, attitude, experience, and multi-skills are a boon to any team. Proactivity is one of the many traits that Mark exemplifies above and beyond. He is solution oriented. If something must be done or is blocking the team or process, always AND without being asked, Mark will execute reliably with expediency and with an amazing attitude. Mark proactively connects within an organization so that the next time a need arises, he already has the process and connections down. Again, I highly recommend Mark Perry.


 

Recommendation: Taylor Smith | AAA Head of Brand & Content - Halo at 343 Industries:

Mark is an amazingly positive and hard-working force for great! He has all sorts of skills: technical, process, game engine, project management, and organizational improvement-oriented but his super power is just a great ability to roll up his sleeves, understand what needs to be done in complex situations, in complex organizations, and just help get it done. He's amazing!


 

Recommendation: Edward Arriesgado | AAA UI Artist/Designer + Visual Designer at 343 Industries:

Throughout Mark's tenure at 343 Industries , I saw him consistently demonstrate his exceptional skills as a producer. He possesses a remarkable ability to effectively coordinate cross-functional teams and ensure seamless communication between various departments. His aptitude for strategic planning and project management was instrumental in successfully delivering high-quality content within tight deadlines.

 

One of Mark's standout qualities is his unwavering commitment to excellence. He has an innate ability to identify potential roadblocks early on and implement proactive measures to mitigate risks. His meticulous attention to detail and strong problem-solving skills enabled them to navigate complex challenges while maintaining a calm and composed demeanor, fostering a positive work environment for the entire team.


 

Recommendation: Jeff Easterling | AAA Senior Franchise Narrative Writer at 343 Industries:

From the moment Mark arrived, he was laser focused on providing incredible production and process support on every task he encountered. Driven, direct, and detail-oriented, Mark was constantly pursuing excellence--whether that be from his own performance or that of any project he was involved with. He was eager to look for new teams to include and new improvements to make. Perhaps most importantly, he always did so with a smile on his face and a sincerity in his approach. He was easy to work with, easy to root for, and any team lucky enough to bring him onboard will be instantly better for it.


 

Recommendation: Rob Semsey | Director of Studio Operations and Communications, 343 Industries:

Mark partnered with my team (Employee Experience/D&I) to drive alignment and execution related to our cultural diversity efforts in-game and on social media. Mark is super proactive in ensuring all stakeholders are represented and in alignment on go-do’s, schedules and expected deliverables. His approach matches his personality – thoughtful and thorough. He was always the first to greet me in the morning with a kind word, which I always appreciated. He is a tremendous teammate and collaborator. He’d be a tremendous asset to any organization.


 

Recommendation: Connor Kennelly | AAA Technical Game Designer at 343 Industries:

Mark is one of the hardest working people I've met at 343. He partnered with my team to produce a variety of marketing trailers for our content launches and seasonal updates. Throughout the whole process, Mark was consistently anticipating blockers and pushing on solutions to them, long before anyone else had thought of them. Not only did he understand the technical side (it actually took me almost a month to realize he was a producer due to how deep his understanding went), he also understood the people. This allowed him to navigate delicate situations or find timely support for projects even when his partner teams didn't prioritize him appropriately.

 

Bottom line, Mark's professionalism, dedication, and personable demeanor make him extremely effective at getting things done. I would happily work with Mark again in any capacity.


 

Recommendation: Joshua Hnosko | AAA Technical/Live Broadcast Producer at 343 Industries:

Mark and I worked together on a daily basis. His passion for our work and dedication to assisting the team in any way he could was apparent from his first day on the team. His excellent communication across multiple teams at the studio made our jobs easier to do and raised the quality bar of our work tremendously. Whenever we were blocked, he did everything in his power to find answers so production could continue.


 

Recommendation: Matt Mader | AAA Playtest Coordinator at 343 Industries:

Working with Mark was always wonderful. He is kind and thoughtful, and always made sure his team was supported in every way possible. Mark also always made sure it was super easy to work with him and his team, the level of clear and concise communication paired with a drive for the utmost in quality meant that I was never let down. If Mark sent a request to your schedule, it would be on time and an effective use of your time.

 

Mark is one of the most skilled producers I have ever had the pleasure of working with and would be an incredible asset on any team.


 

Recommendation: Daniel Jackson | AAA Software Design Engineer at 343 Industries:

Mark and I worked together through separate teams that collaborated often for the better part of 8 months. In that time, I found him to be professional, experienced, courteous, and quick to adapt. He took over processes from my team willingly and diligently, asking the right questions and demonstrating his value daily.

 

Every deadline was on time, and I knew I could depend on him. He's a team player and I would happily work with him again in the future.


 

Recommendation: Noel McGinn | AAA Producer, Halo, 343 Industries:

Mark and I worked on different teams that were directly related and we collaborated often. From day one he got up to speed making the pipeline better, the processes more efficient, and raising the quality bar. He did this with professionalism and fostered solid trust from his team and others.

 

I always looked forward to my interactions with Mark as he cared about the product and always had the player experience in mind. I highly recommend this dynamic and versatile producer.




 

Recommendation: Jason Lackie | AAA Audio Engineer for 343 Industries:

Mark is a talented and dedicated Producer who will deliver on time, and exceed expectations. Every encounter I had with Mark was positive. I would highly recommend him to anyone seeking a producer that can juggle multiple tasks while maintaining quality and efficiency. Mark always had good things to say about co-workers and was a positive and encouraging presence in our studio.


 

Recommendation: Phillip Harvey | AAA Video Producer for 343 Industries:

Mark is the kind of producer that gets things done (fast). He brings a tremendous work ethic, professionalism, and he's not afraid to knock on doors, reach out to people, figure out who or what is required to advance the needs of a project and get his team unblocked. The impact he has on the team starts on day 1. Great guy, awesome producer.


 

Recommendation: Jesse Stipek | AAA Video Producer for 343 Industries:

Mark Perry is, without reservation, one of the most driven, direct, and formidable producers that I've ever worked with. His ability to multitask and manage numerous projects across multiple teams is something not many producers are capable of, especially in the gaming industry. That being said, I recommend Mark with utmost respect and wish him the best of luck on his next adventure!


 

Recommendation: Zach Splan | AAA Visual & Motion Designer at 343 Industries:

Mark is truly the best Producer I have ever worked with. As a fellow creative he understands the roadblocks and navigational needs that come with every creative project and was always proactive about clearing the way for me and my team. With a great attitude and spectacular work ethic he was always able to kindly knock on anyone's door to get the job done. His wide-ranging knowledge in the creative space allowed for him to truly be woven into any and every project contributing ideas to optimize workflow, creative solutions and artistic solves. He is an amazing person and is an outstanding addition to any team or project he is on.


 

Recommendation: Alex Wakeford | AAA Community Writer at 343 Industries:

I feel tremendously grateful for the time I got to work with Mark at 343 Industries. I knew that I could always expect the highest possible quality of work during our frequent collaboration, and as a result of that I was always excited to see the next delivery from the team. Creating a regular stream of content for one of the biggest AAA franchises on the planet is no easy feat and comes with its share of challenges. But Mark's collaborative spirit and get-it-done mentality could make you forget about that. The rhythm of work between our teams, pivots from feedback, ultimate delivery of content, and the shared sense of support throughout had us all working at our best.

 

Above all, Mark is passionate, generous, and kind. I will greatly miss his presence at 343, but wherever he's heading to next will be tremendously lucky to have him.


 

Recommendation: Glenn Israel | AAA Art Director at 343 Industries:

Mark has all the qualities one could hope to find in a producer, particularly for (but not at all limited to) creative endeavors. He is organized, thorough, diligent regarding follow-up and follow-through, and an all-around excellent communicator with an admirable drive for clarity.


 

Recommendation: Phantasia Mayner | AAA Insights Program Manager at 343 Industries:

I really enjoyed working with Mark. He always has a pleasant demeanor and is excited about whatever he or the entire team is working on. He has a way of making other people feel equally excited about the work that he was doing too. Personally, I had never been on camera in a professional capacity until Mark approached me and explained exactly what he needed to make an engaging trailer for our fans of Halo. During a few of his projects that I was available for, he showed a strong presence and had a gentle way of encouraging colleagues of all backgrounds and positions to participate in whatever he needed. 

 

One of the best qualities that I think he has is his confidence in himself and in his team to produce the highest quality of work possible. Making any outward facing content for a AAA game is not an easy feat, nor is it for the faint of heart. Mark approached everything with a clear passion for the studio and for the player. Another quality that can be hard to master in the games industry. It's easy to look at things in the scope of work but Mark always looked beyond that. It was for all of us and most of all, for all of our fans.


 

Recommendation: Nina Marien | AAA Program Manager at 343 Industries:

Mark is a passionate, enthusiastic, and thoughtful producer who excels at building bridges between teams. Whether someone is officially on his team or not, his willingness to help out remains unchanged. He genuinely wants to help everyone work to the best of their abilities, and he takes action to make an environment to support this goal. He has a talent for collaboration, working with transparency, and ultimately delivering against milestones. His can-do attitude means that he is always learning and growing, and his willingness to dig into areas of ambiguity is a strength. Mark's people-first mentality and his ability to bring people together will be an asset to any team he joins.


 

Recommendation: C.J. Ramos | AAA UI Artist / Visual Designer at Microsoft/343 Industries:

Mark is a world class producer who knows how to get things done. One of his special abilities is getting a project unblocked. He will track down information, contact people, acquire assets, expedite IT work tickets or anything you need to maximize your ability to finish the project. He is always full of drive and initiative which has helped lead to better communications and access to assets between interoffice teams that normally would not interact.


 

Recommendation: Patrick Marko | AAA Graphic Designer at 343 Industries:

It is hard to describe Mark's profound effect as a producer on our team. He established connections, brought clarity, and ensured our team was always on track. Time and again, we have had our creative potential unlocked by the connections he made. Mark made inroads throughout the studio for our team to plan and create advanced plans once thought impossible. Those teams brought together that, once cut off from one another, are far more productive. From tracking deliverables to getting anything a team needs, Mark is an invaluable member of any group.


 

Recommendation: Nico Paolo Cargo | AAA IT Support Analyst II at Microsoft (343 Industries):

Mark cares. This is something that is easily overlooked. He is the quintessential producer - he cares about quality, about getting deliverables done earlier if not on time and most importantly, he cares about his team.

He always wanted to make sure they have everything they need to be successful in their role, work wise or just as a friend, as a human being. Mark is an absolute pleasure to work with and a force to be reckoned with.


 

Recommendation: Nick Treitman | AAA Associate Producer at 343 Industries:

Mark is a top tier Producer - his ability to manage across multiple teams and make it look effortless is a testament to his production skills and dedication. I was never worried about an action item on his plate, I knew with full confidence Mark would handle it on time and with excellence.


 

Recommendation: Sam Hanshaw | AAA Producer at 343 Industries:

Mark is organized, disciplined and excels at providing regular communication in a hectic environment. When you ask Mark for information or documentation it is at your fingertips in moments in an organized and shareable format. I recommend Mark for any production role and believe his focus and drive will enable any team to achieve new heights.


 

Recommendation: Jack Fletcher | AAA Community Graphic Designer at 343 Industries:

Mark is just as much a fantastic producer, as he is a Human Being. My time working with Mark was nothing but a pleasure. He was never afraid to jump head-first into a difficult challenge, spark the right conversations and ensure we got the results we needed. Mark enabled the creatives to do their best work, and somehow at breakneck speeds. I could not recommend Mark enough to any team in need of a producer.


 

Recommendation: Najee Forbes | AAA Motion/Visual Designer at 343 Industries:

Mark is highly motivated, intuitive and an absolute pleasure to work with. His efforts from creating valuable connections to project management was a tremendous boost to our all around efficiency and team morale. Mark truly utilized his creative background and technical expertise to drastically improve the hardware and time management capabilities of our team, both in-studio and especially remote. I was fortunate to have Mark's ingenuity on my side during my solo projects. His grace and candor in solving bottleneck issues was pivotal to all of our successes. In that, I can confidently say Mark is more than an impressive candidate, an amazing person and a top tier team member for those lucky to have him.


 

Recommendation: Alexandre Le Boulicaut | AAA Producer at 343 Industries / Microsoft:

Mark is a dedicated and talented Producer. I've been impressed by the work he helped deliver around our video trailers and our "Limbitless" video highlighting 343's partnership to create Halo-themed bionic arms for children and adults. I would recommend Mark to anyone looking for a result-oriented Producer with an impeccable work ethic. I would gladly work with him again in the future.


 

Recommendation: David Berkeley | Software Quality Engineer/Game Designer at Xbox Game Studios:

Working with Mark is a very enriching experience. His passion and dedication to his work in production and those he worked with made it very satisfying to work together. He is a valuable asset to the teams he works alongside and his skills and personality shine bright through that work.


 

Recommendation: Victor Melniciuc | AAA UI Artist at 343 Industries:

I have had the opportunity to work with Mark for some time, and I can confidently say that Mark is one of the most professional and dedicated people I had a chance to work with at 343 Industries. We worked on delivering player customization assets, working across multiple teams, and vendors, and handling hundreds of assets. Mark consistently exceeds expectations, delivering projects on time while maintaining the highest standards of quality. His quick thinking and excellent work ethic are unmatched, and he is always able to quickly find solutions to any challenge that arises. I highly endorse Mark for any project management role and know that he will bring a level of professionalism, efficiency, and success to any organization.


 

Recommendation: Duncan Shaffer | AAA Visual & Motion Designer at 343 Industries:

Mark is a production powerhouse. I have met few people in my career more driven and full of initiative than Mark. His ability to make connections and solve problems unlocked our team’s creative potential in ways we are still discovering. Mark began conversations and built relationships across teams that otherwise were siloed from each other, but when brought together increased their outputs exponentially; the roads he paved for our team by keeping us on task, tracking our deliverables, and laying the groundwork for art to meet production were smooth and clear and immensely valuable. During our time in-office together, Mark was attentive, enthusiastic, creative, and insightful. I am grateful for his partnership and know that he will improve any environment he steps into.

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